@z3dev thanks. I think it makes most sense to use the tool to model objects that require parametric flexibility. I'd love to see basic configurable things modelled that people can adapt to their needs and export to STL for 3D printing using JSCAD or STEP when using OCCT. It's definitely not meant to be used as a Sculpting tool or a "hand drawing replacement" CAD.
I'm trying to keep general purpose nature to the tool as much as possible. Normalising various libraries to a common system. For example it helps sometimes to just have Verb NURBS curve or a surface as a backbone to place JSCAD meshes onto. Normalisation is still a bit of a challenge and my main goal, you still see way too many Draw components for different kinds of geometries. Just yesterday I coded a draw anything component that will replace all those (still need to release that)
If you browse the examples you'll see that it's also possible to tie in some time based rules into the algorithms. In the future I'm hoping that it will become easier to code some robotic behaviours as I'm using BabylonJS to draw all the shapes and after CAD operations are applied BabylonJS can take over to do things like create GPU instances of meshes, animations, collision detection or apply realistic PBR materials and shadows.
I am also in the process of tying OCCT WASM kernel into the tool, which has a lot of potential to allow for bigger CAD models to be created. There I'm still experimenting with performance and what is possible, current OCCT API is a bit limited, but I'm working on extension My poor laptop really needs an update to push those limits.