@platypii @danmarshall I think both of will be able use your preferred engine, and get specific benefits depending on a task at hand. Actually I am planning to split the necessary code so that it becomes rather easy to use any of the 3 engines I found to be interesting (regl, threejs, babylon)
regl
- it is the current engine and is compact
- CON: lack proper WEBGL2 support and there are NO plans for supporting it in the future
- example for extremely compact page that has jscad script and render and all under 99kb is great example why regl is still very useful
by @platypii https://paradr.one/
threejs and babylon
- larger but can be cut down for basic rendering (I managed to get 400k version of threejs that works with jscad)
- support wegl2 instancing can bring performance regl just will not ever be able with webgl1
- are working actively on great next thing: WebGPU
- WebGPU might be the future for jscad if we can come up with ways to utilize compute shaders for performance
- having also these big engines as an option is good for when we want build fancy stuff and ake advantage of huge knowhow of their communities
you have likely already seen my instancing demo: http://3d.hrg.hr/jscad/three/threejscad2.html?uri=model.logos.js in threejs
you can track progress of my new prototype that is supposed to provide the mentioned integrations of all 3 engines I found interesting.
https://github.com/jscad/OpenJSCAD.org/discussions/944 ... I will post a topic as soon I have any rendering integrated .. it is still in testing of some ui concepts phase