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    Topics created by hrgdavor

    • hrgdavor

      some more progress with prototype.
      Development Discussions • • hrgdavor

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    • hrgdavor

      Themes for all 3 engines in the prototype
      Development Discussions • • hrgdavor

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    • hrgdavor

      $100 Bounty OpenCsg port proof of concept
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    • hrgdavor

      Reusable OrbitControls and camera gizmo
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      hrgdavor

      default colors and transforms for babylon
      febb97cd-3c8c-425f-a7b4-703746fd89f4-image.png

    • hrgdavor

      camera view gizmo cube
      Development Discussions • • hrgdavor

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    • hrgdavor

      interesting new project
      Development Discussions • • hrgdavor

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      hrgdavor

      @z3dev got my first email from this user group 🙂 and daily digest. That is great news that you got this working.

    • hrgdavor

      Multipart project template others could find useful
      Development Discussions • • hrgdavor

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    • hrgdavor

      new JSCAD prototype progress 2022-01
      Development Discussions • • hrgdavor

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    • hrgdavor

      jscad utility function to preview booleans while developing
      Development Discussions • • hrgdavor

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    • hrgdavor

      jscad V1 site backup with remote url support
      Development Discussions • • hrgdavor

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    • hrgdavor

      ScriptCAD.org
      General Discussions • • hrgdavor

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      hrgdavor

      @jess-yan threejs has this ready-made somewhere(taking mouse point and returning meshes under it),

      I will most definitely post it on the forum here when I have this feature.
      This MAY require a shift away from how jscad works now, but hopefuly can be done with current jscad setup.

      The idea I have for now is to run a AST transform to inject line number information into the script and then run the modified script. This is something I am able to do, but I have other stuff in the pipeline before this 🙂

    • hrgdavor

      3D glasses support
      Development Discussions • • hrgdavor

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    • hrgdavor

      cadhub.xyz integration is now live !
      Development Discussions • • hrgdavor

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    • hrgdavor

      cadhub.xyz integration
      Development Discussions • • hrgdavor

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      hrgdavor

      @z3dev hope you are well and refreshed, and ready to smash some PR's ... also a reminder that CadHub is waiting for your feedback to continue formally with jscad integration.

    • hrgdavor

      developer friendly syntax for getParameterDefinitions proposal and interactive demo
      General Discussions • • hrgdavor

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    • hrgdavor

      three.js integration part2 (threejscad)
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    • hrgdavor

      threejs integration
      General Discussions • • hrgdavor

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      hrgdavor

      @platypii @danmarshall I think both of will be able use your preferred engine, and get specific benefits depending on a task at hand. Actually I am planning to split the necessary code so that it becomes rather easy to use any of the 3 engines I found to be interesting (regl, threejs, babylon)

      regl it is the current engine and is compact CON: lack proper WEBGL2 support and there are NO plans for supporting it in the future example for extremely compact page that has jscad script and render and all under 99kb is great example why regl is still very useful 🙂 by @platypii https://paradr.one/ threejs and babylon larger but can be cut down for basic rendering (I managed to get 400k version of threejs that works with jscad) support wegl2 instancing can bring performance regl just will not ever be able with webgl1 are working actively on great next thing: WebGPU WebGPU might be the future for jscad if we can come up with ways to utilize compute shaders for performance having also these big engines as an option is good for when we want build fancy stuff and ake advantage of huge knowhow of their communities

      you have likely already seen my instancing demo: http://3d.hrg.hr/jscad/three/threejscad2.html?uri=model.logos.js in threejs

      you can track progress of my new prototype that is supposed to provide the mentioned integrations of all 3 engines I found interesting.
      https://github.com/jscad/OpenJSCAD.org/discussions/944 ... I will post a topic as soon I have any rendering integrated .. it is still in testing of some ui concepts phase

    • hrgdavor

      Call for examples: large projects that become slow to reload
      General Discussions • • hrgdavor

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    • hrgdavor

      V2: Feedback render sluggish on GTX1070
      Development Discussions • • hrgdavor

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      z3dev

      @hrgdavor don't panic. i understand just fine. but i wanted to make sure that everything has been tried before making changes.

      also, i'm not certain why 'exact' mouse position is important. i'm just fine working with V2, and don't find the inertia to be troublesome.

      so, maybe this would be a user preference. no?